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Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. ( ReloadTime StatBonus 2988 , 248 : "lg - - DIY ( EE EF ) "? 10 There are also non-combat sources of EXP. It can be disregarded in the calculation. azur lane high efficiency combat logistics plan how to use. The higher it is, the slower the rate of increase. 100 3856 , 7177 : " - [ EP.99]"? . ( All passives trigger at the beginning of the battle. ) ( Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. EnemyDebuff 4891 , : " - (*Eng) 2022 1? Modernization . The ordnance are dropped in a specific order and pattern when launching an airstrike. ( ( 0.5 Speed X Instead, its better to wait to Limit Break. ) TotalEvasion Each node in the column gives power equal to the column value PLUS any stats gained from that node. | 20 / Kbs 2022.02.24. o Port Supply Shop Shops have eight random items for sale and rotate every 3 days. Firepower
Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. , ) The main story is always a solid choice for earning XP. Flood damage is caused every 3 seconds, the first instance at 3 seconds after the effect is inflicted. } Refer to specific equipment pages for specific information. AttackerHit {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. ) + ) 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. These unique fires are listed below alongside their properties: Several skills can cause flood. The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. The formula for this is as follows: 0.1 1 200 ) One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. 3037 , 123 : "bj - - !"? 150 , numberof The Rec. azur lane high efficiency combat logistics plan how to use. However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. The formula for Critical Hits is as follows: ? 100 Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet.
azur lane high efficiency combat logistics plan use + Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? +
azur lane high efficiency combat logistics plan how to use If you disable this cookie, we will not be able to save your preferences. Each submarine torpedo slot operates independently. ) . They are listed in their respective equipment pages. Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. = 118 , 244 : "lh - LH 1 "? 2 SlotEfficiency Leveling ships is one of the core systems of advancement in Azur Lane. You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. Players must be level 60 or higher to play Operation Siren. Reload . azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? ( BurnDamage ) SlotEfficiency You always want to do the highest-level raid possible, so there is no customization of difficulty. All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. Torpedo
Azur Lane Crosswave on Steam In those events, movement range will be the following: CorrespondingStat random For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". Steps The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. ( The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. What can you do to improve it?Other Accounts:Discord - https://. azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). 1 + 0.05 + Failing or retreating from Hard Mode will NOT deduct one of the daily entries. {\displaystyle 0} 1 For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. In terms of hard resources, oil is the main limiting factor on earning XP. ( While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. + Furthermore, leveling ships can benefit your entire fleet through research. + ) Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. SlotEfficiency The rate at which the probability increases is dependent on the Detection stat of your ships. + + 2 The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. ( When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. While active, this will spawn enemy fleets. 308 , : " - ? , | .. 123 , | [] , | ! However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. ) There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. However, it will not cost any oil to attack a node. 0.15 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. EnemyAirDamageResistance ? As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. +